Gestures

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Along with materials and objects, I have also been thinking about the various gestures that are associated with mushroom hunting. In doing so, it has allowed me to think about what to produce in a more abstract way. In thinking about gestures, I also included sensorial inputs that are specific to mushroom hunting, such as hearing sounds of other animals, other humans, and the environment (rain, wind, leaves).

A wide array of literature exists within interaction design regarding gestures to provide input. Gestures to control and manipulate systems provide even more intimate relationship between the human and computer in which buttons, switches and dials are replaced with an array of actions.  This has been made possible through the use of capacitive sensing, wearable computing, computer vision, infrared sensing and other technologies. If the gesture associated with some form of control in a system comes so naturally to the user, input can be made with little to no effort by the user. This could be unfortunate part of the design if it is unintentional.  Thus distinct gestures through body positioning, specific finger movements, tapping rhythms, etc have been researched and employed to create frameworks and vocabularies of gestures for interacting with a system. However, passive input, input that occurs without the user noticing or actively controlling, has interesting potential to augment the normal actions and gestures.  In particular, in mushroom hunting, many associated gestures are geared towards recognizing and identification of fungi. By embedding technologies in these gestures, we can enhance the user’s capabilities during a walk.

 

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